forked from yaso_meth/mih-project
283 lines
12 KiB
YAML
283 lines
12 KiB
YAML
name: Mzansi_Innovation_Hub
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description: ""
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: 'none' # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.3+16
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environment:
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sdk: '>=3.5.3 <4.0.0'
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# flutter: ">=1.17.0"
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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flutter:
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sdk: flutter
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flutter_web_plugins:
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sdk: flutter
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# The following adds the Cupertino Icons font to your application.
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# Use with the CupertinoIcons class for iOS style icons.
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cupertino_icons: ^1.0.2
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font_awesome_flutter: ^10.7.0
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syncfusion_flutter_core: ^26.2.10
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syncfusion_flutter_pdfviewer: ^26.1.39
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universal_html: ^2.2.4
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file_picker: ^8.1.7
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supertokens_flutter: ^0.6.0
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http: ^1.2.1
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google_nav_bar: ^5.0.6
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mysql_client: ^0.0.27
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args: 2.5.0
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gif: ^2.3.0
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intl: ^0.19.0
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flutter_native_splash: ^2.4.1
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#google_maps_flutter_web: ^0.5.10
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# url_strategy: ^0.3.0
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no_screenshot: ^0.3.1
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printing: ^5.13.3
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pdf: ^3.11.1
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geolocator: ^13.0.1
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firebase_core: ^3.6.0
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table_calendar: ^3.1.2
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flutter_swipe_detector: ^2.0.0
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youtube_player_iframe: ^5.2.0
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syncfusion_flutter_barcodes: ^26.2.10
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simple_barcode_scanner: ^0.2.6
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mobile_scanner: ^6.0.2
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flutter_launcher_icons: ^0.13.1
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# flutter_barcode_scanner: ^2.0.0
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barcode_widget: ^2.0.4 #Generate Barcodes
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url_launcher: ^6.3.1
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fl_downloader: ^2.0.2
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local_auth: ^2.3.0
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math_expressions: ^2.6.0
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ollama_dart: ^0.2.2+1
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flutter_chat_ui: ^1.6.15
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flutter_chat_types: ^3.6.2
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uuid: ^4.5.1
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dev_dependencies:
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flutter_test:
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sdk: flutter
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build_runner: ^2.4.8
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build_web_compilers: ^3.2.7
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^2.0.0
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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assets:
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- images/
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- images/loyalty_cards/
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- images/app_icon/
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- images/splash_screen/
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# - images/a_dot_ham.jpeg
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/assets-and-images/#resolution-aware
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/assets-and-images/#from-packages
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/custom-fonts/#from-packages
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flutter_native_splash:
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# This package generates native code to customize Flutter's default white native splash screen
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# with background color and splash image.
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# Customize the parameters below, and run the following command in the terminal:
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# dart run flutter_native_splash:create
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# To restore Flutter's default white splash screen, run the following command in the terminal:
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# dart run flutter_native_splash:remove
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# IMPORTANT NOTE: These parameter do not affect the configuration of Android 12 and later, which
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# handle splash screens differently that prior versions of Android. Android 12 and later must be
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# configured specifically in the android_12 section below.
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# color or background_image is the only required parameter. Use color to set the background
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# of your splash screen to a solid color. Use background_image to set the background of your
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# splash screen to a png image. This is useful for gradients. The image will be stretch to the
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# size of the app. Only one parameter can be used, color and background_image cannot both be set.
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color: "#3A4454"
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#background_image: "assets/background.png"
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# Optional parameters are listed below. To enable a parameter, uncomment the line by removing
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# the leading # character.
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# The image parameter allows you to specify an image used in the splash screen. It must be a
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# png file and should be sized for 4x pixel density.
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image: images/logo_light.png
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# The branding property allows you to specify an image used as branding in the splash screen.
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# It must be a png file. It is supported for Android, iOS and the Web. For Android 12,
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# see the Android 12 section below.
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branding: images/branding_text.png
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# To position the branding image at the bottom of the screen you can use bottom, bottomRight,
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# and bottomLeft. The default values is bottom if not specified or specified something else.
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branding_mode: bottom
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# Set the branding padding from the bottom of the screen. The default value is 0
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branding_bottom_padding: 24
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# The color_dark, background_image_dark, image_dark, branding_dark are parameters that set the background
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# and image when the device is in dark mode. If they are not specified, the app will use the
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# parameters from above. If the image_dark parameter is specified, color_dark or
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# background_image_dark must be specified. color_dark and background_image_dark cannot both be
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# set.
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#color_dark: "#042a49"
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#background_image_dark: "assets/dark-background.png"
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#image_dark: assets/splash-invert.png
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#branding_dark: assets/dart_dark.png
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# From Android 12 onwards, the splash screen is handled differently than in previous versions.
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# Please visit https://developer.android.com/guide/topics/ui/splash-screen
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# Following are specific parameters for Android 12+.
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android_12:
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# The image parameter sets the splash screen icon image. If this parameter is not specified,
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# the app's launcher icon will be used instead.
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# Please note that the splash screen will be clipped to a circle on the center of the screen.
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# App icon with an icon background: This should be 960×960 pixels, and fit within a circle
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# 640 pixels in diameter.
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# App icon without an icon background: This should be 1152×1152 pixels, and fit within a circle
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# 768 pixels in diameter.
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image: images/splash_screen/splash_screen_icon.png
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# Splash screen background color.
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color: "#3A4454"
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# App icon background color.
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#icon_background_color: "#111111"
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# The branding property allows you to specify an image used as branding in the splash screen.
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branding: images/branding_text.png
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# The image_dark, color_dark, icon_background_color_dark, and branding_dark set values that
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# apply when the device is in dark mode. If they are not specified, the app will use the
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# parameters from above.
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#image_dark: assets/android12splash-invert.png
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#color_dark: "#042a49"
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#icon_background_color_dark: "#eeeeee"
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# The android, ios and web parameters can be used to disable generating a splash screen on a given
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# platform.
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#android: false
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#ios: false
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#web: false
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# Platform specific images can be specified with the following parameters, which will override
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# the respective parameter. You may specify all, selected, or none of these parameters:
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#color_android: "#42a5f5"
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#color_dark_android: "#042a49"
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#color_ios: "#42a5f5"
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#color_dark_ios: "#042a49"
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#color_web: "#42a5f5"
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#color_dark_web: "#042a49"
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#image_android: assets/splash-android.png
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#image_dark_android: assets/splash-invert-android.png
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#image_ios: assets/splash-ios.png
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#image_dark_ios: assets/splash-invert-ios.png
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#image_web: assets/splash-web.gif
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#image_dark_web: assets/splash-invert-web.gif
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#background_image_android: "assets/background-android.png"
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#background_image_dark_android: "assets/dark-background-android.png"
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#background_image_ios: "assets/background-ios.png"
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#background_image_dark_ios: "assets/dark-background-ios.png"
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#background_image_web: "assets/background-web.png"
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#background_image_dark_web: "assets/dark-background-web.png"
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#branding_android: assets/brand-android.png
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#branding_bottom_padding_android: 24
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#branding_dark_android: assets/dart_dark-android.png
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#branding_ios: assets/brand-ios.png
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#branding_bottom_padding_ios: 24
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#branding_dark_ios: assets/dart_dark-ios.png
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#branding_web: assets/brand-web.gif
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#branding_dark_web: assets/dart_dark-web.gif
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# The position of the splash image can be set with android_gravity, ios_content_mode, and
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# web_image_mode parameters. All default to center.
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#
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# android_gravity can be one of the following Android Gravity (see
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# https://developer.android.com/reference/android/view/Gravity): bottom, center,
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# center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal,
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# fill_vertical, left, right, start, or top.
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#android_gravity: center
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#
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# ios_content_mode can be one of the following iOS UIView.ContentMode (see
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# https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill,
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# scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight,
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# bottomLeft, or bottomRight.
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#ios_content_mode: center
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#
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# web_image_mode can be one of the following modes: center, contain, stretch, and cover.
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#web_image_mode: center
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# The screen orientation can be set in Android with the android_screen_orientation parameter.
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# Valid parameters can be found here:
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# https://developer.android.com/guide/topics/manifest/activity-element#screen
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#android_screen_orientation: sensorLandscape
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# To hide the notification bar, use the fullscreen parameter. Has no effect in web since web
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# has no notification bar. Defaults to false.
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# NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads.
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# To show the notification bar, add the following code to your Flutter app:
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# WidgetsFlutterBinding.ensureInitialized();
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# SystemChrome.setEnabledSystemUIMode(SystemUiMode.manual, overlays: [SystemUiOverlay.bottom, SystemUiOverlay.top], );
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#fullscreen: true
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# If you have changed the name(s) of your info.plist file(s), you can specify the filename(s)
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# with the info_plist_files parameter. Remove only the # characters in the three lines below,
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# do not remove any spaces:
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#info_plist_files:
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# - 'ios/Runner/Info-Debug.plist'
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# - 'ios/Runner/Info-Release.plist' |